The world of digital learning is full of technical terms and abbreviations that you should know. Get a quick overview now – with the help of 1-sentence definitions!
Short and Clear: Definitions around digital learning
Digital learning has long ceased to be a trend and is now an integral part of modern further education. However, terms are often mixed up or used synonymously, even though they describe different concepts. A clear understanding of the terms helps you to plan learning offers strategically, select suitable tools, and explain digital learning formats to customers or employees in an understandable way.
Asynchronous learning
Blended Learning
E-Learning
Gamification
Learning on Demand
LMS
Microlearning
MOOC
WBT
Webinar
Asynchronous learning
Definition: Asynchronous means time-delayed, which means that the communication between learner and trainer takes place with a time delay.
More on synchronous vs. asynchronous learning
Blended Learning
Definition: Blended learning is a method in which different forms of learning merge with one another – in practice often classic face-to-face sessions plus an accompanying online course.
More on Blended Learning in practice
E-Learning
Definition: E-learning is an umbrella term for all learning in digital form, in which different methods can be used.
Gamification
Definition: Gamification means the use of game principles and uses our natural play instinct for greater learning success – with children as well as adults.
More on gamification in further education
Learning on Demand
Definition: Learning on Demand means learning on call: Content is available exactly when the learner needs it.
More on the Learning on Demand trend
LMS
Definition: LMS means Learning Management System and stands for a digital learning platform for managing e-learnings.
More on LMS and the sub-forms LCMS and LXP
Microlearning
Definition: Microlearning means learning in small bites and is primarily used as a method in e-learning.
More on examples in microlearning
MOOC
Definition: MOOC stands for Massive Open Online Course and refers to digital courses (online) with very large numbers of participants (massive) that are freely available (open).
WBT
Definition: WBT stands for Web-Based-Training and is a rather outdated term for all learning methods in which content is accessed via the Internet.
Webinar
Definition: A webinar is a web seminar that combines live and online formats: A seminar that takes place at a specific time in a specific digital location.
Conclusion
Digital learning does not start with tools, but with a clear understanding of terminology.
Anyone who can cleanly classify the most important concepts such as e-learning, blended learning, microlearning, or LMS will make better decisions when planning, implementing, and further developing learning offers.
In a corporate context, clarity is crucial: it facilitates communication with managers, IT departments, and trainers and prevents misunderstandings when selecting learning platforms or methods.
This glossary is therefore not an end in itself, but a foundation. Because the clearer the language around digital learning, the more effective the practice becomes.

Frequently Asked Questions and Answers
What is the difference between e-learning and digital learning?
Digital learning basically describes all forms of learning with digital media. E-learning is often used as an umbrella term for digital learning formats and includes various methods such as microlearning, webinars, or blended learning.
Why should I know the most important terms of digital learning?
A shared understanding of terms makes it easier to select suitable learning methods, communicate within the company, and plan successful further training measures.
What is the difference between an LMS and a WBT?
An LMS (Learning Management System) is a learning platform for managing and providing learning offers. In contrast, a WBT (Web-Based-Training) refers to a specific digital form of learning that is provided via the Internet.
Which terms should every person responsible for training know?
The most important basics include e-learning, blended learning, LMS, microlearning, webinar, learning on demand, gamification, as well as synchronous and asynchronous learning.







